[BORG] ACADEMY

Welcome! Command RoE Diplomacy Terminology Battle Icons Tourneys Tips & Tricks PvP Finder Factions Links Territory Incursions Roster Roster Hist.

Resistance Is Futile

image of Data with text Resistance is not futile, it is voltage divided by current

Welcome to the [BORG] Alliance! This page was created to help our team, both old and new players but primarily beginners. Start with the RoE tab above to learn what rules we follow on this server. Feel free to ask any questions in the AC (Alliance Chat) chat room which is found at the top, center of your screen.



We are a strong team and we try to help each other as much as possible. However, please keep in mind that at the end of the day, this is a game and IRL (In Real World) things come first. This means that your life outside of the game takes priority and we all understand this. So, don't feel pressured or forced to have to be on 24/7. If you can, that's awsome! But definately not required. Have fun and LLAP!

Chain of Command

tng command

Admiral:


Commodores:


Premiers:

717/BORG Rules of Engagement (RoE)

Server-wide RoE Est. 09/19/2025. Amended 12/17/2025

1. Survey Ships: Always protected while UPC. Exceptions:

  • No protection in a system where the same alliance is raiding a base.
  • The survey ship is being used for attacking other ships or hostiles.
  • The survey ship is zero node and no other nodes are available in the system. The attacker must immediately start mining the node just cleared.

survey icon

2. Warships as Miners:

  • Specialty warships are protected (e.g. Discovery, NSEA, Voyager) only when actively mining for their loop materials.

battleship icon explorer icon interceptor icon

3. Token Space: Any system requiring you to spend something to enter.

  • Protected from attacks on any ship type. Any system requiring a special token (e.g. Borg, Mirror) is protected.

transwarp token icon cost to travel box

4. Armadas:

  • Ships are protected when inside the armada circle except when using it as protection after initiating an attack on another player.

armada icons

5. Alliance Owned Territory:

  • Entering another alliance's territory provides no protection of any type. Enter at your own risk.


6. Territory Capture or Defense:

  • RoE does not apply in contested territories.

territory icon

7. Warships:

  • Do not have any protections except as defined in 2 - 4 above.
battleship icon explorer icon interceptor icon

UPC = Under Protected Cargo

empty loot box upc example

As long as this bar is gray, you are UPC

under protected caro image

OPC = Over Protected Cargo

full loot box opc example

When the bar turns green, you are OPC

over protected cargo image

Rule of Thumb: If you are unsure whether to hit someone, stay within RoE.

Diplomacy

diplomacy levels

In the STFC realm, there is Diplomacy. What does that mean?:

  • the skill of managing international relations
  • the art of dealing with people in a sensitive and effective way


But what does this mean in the game? It means that we all have a general respect for the game and the players. This game does have a PvP (Player vs Player) aspect and depending on other players' actions, sometimes things can get a bit heated. This is why we have and follow RoE. Should there be an issue, it needs to be brought up to a Commodore or the Admiral of the alliance. To be sure you CYA (Cover Your Ass), always try to take screenshots before you take someone out. This greatly helps your Admiral and Commodores should another player (regardless of their title) come crying.



Do accidents happen? Yes. Will the game glitch and actually cause you to hit someone even though you did not intend to hit them? Also yes. Should this happen, just send that player a DM explaining what happened and apologize (and take a screenshot of said message including any replies). That's really all you can do. On the very outside chance things get very heated and become personal, don't go all postal on them. Take screenshots and reach out to your Commodores or Admiral.


Rule of Thumb: If you are unsure whether to hit someone, stay within RoE until you get clarification.

OPC? UPC? ABC? 123? Huh?!

You will see and hear all kinds of terms and acronyms. Below are some of the most common ones. Hover over (or tap) any term to see its definition.

ACCArmada Control Center; opens @ OPS 23 AFKAway From Keyboard / device ALBAlliance Leaderboard (competitive leaderboard against other Alliances) AMSAlliance Milestone (noncompetitive with rewards at each milestone) BBBotany Bay; data miner CarMadaCardassian Armada CMACommon Mining Agreement DolphinModerate PTP player buys occasional packs DSDeep space; opens @ level 38 ops FEDFederation FKRFederation, Klingon, Romulan FTPFree to play; player never/hardly ever spends on in game purchases KLNKlingon KOSKill On Sight MadaShort for Armada MatsMaterials; parsteel, dilithium, tritanium NAPNon-Aggression Pact NodeWhat you mine resources from NSNorth Star OpsOperations Building OPC / OPLOver Protected Cargo / Limit PC / PLProtected cargo / limit; your hold is divided into 2 parts the Lower level is "Protected Cargo" when you exceed this limit you're open to attack but retain everything below it PTPPay to play; player spends RL $$ on in game purchases PVEPlayer Vs Environment combat; hostile farming / rep grinding PVPPlayer Vs Player combat RoERules Of Engagement ROMRomulan RSSResources; crystal, ore & gas S717Server 717 Silver Blood; this server we all call home SLBSolo Leaderboard (competitive leaderboard against other players) SMSSolo Milestone (noncompetitive with rewards at every milestone) SOPStandard Operating Procedure SSScreen shot; used to prove OPC and other contentious ROE issues TC/TDTerritory Capture/Territory Defend; open to travel @ warp 20. Can refine ISO @ refinery level 25 (Capture - taking territory for first time or from another alliance, Defend - protecting ownership of already taken territory) UPCUnder Protected Cargo; protected under ROE WarshipsAll non-survey ships (battleships, interceptors, explorers) Zero Mine / NodeA mining node that is depleted to zero resources

Warships

stfc battle triangle

Warships Hierarchy

The battle triangle shows you which ships are best for fighting which ships. Is this written in stone? No. Virtually any ship that is strong enough and has a good enough crew can take on just about any other ship. Just about. Not all.


battleship logo battleship triangle

Battleships

These majestic ships come with immense firepower forming the backbone of every noble fleet. Only Interceptors manage to effectively penetrate their thick hulls.

explorer logo explorer triangle

Explorers

The pathfinders of the galaxy with the strongest Warp Engines, Explorers should not be underestimated in combat either. Agile weapon tracking systems and high energy shields are only outmatched by Battleships.

interceptor logo interceptor triangle

Interceptors

Lightning fast fighter vessels steered by only the most skilled pilots. Equipped with high impact weapons and effective impulse engines, Interceptors only have to watch out for Explorers.

Game Icons

parsteel icon

Parsteel

Parsteel is used for many things in the game:


  • used to build and level up buildings on your base
  • repairing ships
  • research
  • alliance contributions
  • ship upgrades
tritanium icon

Tritanium

Tritanium is also used for many things in the game:


  • upgrading buildings on your base
  • upgrading ships and ship components
  • research
dilithium icon

Dilithium

Dilithium is also used for many things in the game:


  • buy high-level space/ground equipment, reputation gear, and some ships
  • donate to build/upgrade your fleet's Starbase
  • speed up R&D projects and upgrade equipment rarity/marks
  • trade for other premium currency (ZEN) on the Dilithium Exchange
raw crystal icon

Raw Crystal

Raw Crystal is used in the Refinery to produce other forms of Crystal: Common, Uncommon, Rare, and Epic.


  • upgrading ships
  • upgrading buildings in your base
  • unlock crucial research, especially for some KLN aligned ships
raw gas icon

Raw Gas

Raw Gas is also used in the Refinery to produce other forms of Gas: Common, Uncommon, Rare, and Epic.


  • upgrading ships, especially Explorer-class ships
  • upgrading buildings in your base
  • used in R&D for various technologies

raw ore icon

Raw Ore

Raw Ore is also used in the Refinery to produce other forms of Ore: Common, Uncommon, Rare, and Epic.


  • upgrading ships, especially Battleships and other speciality ships like the Vi'Dar
  • upgrading buildings in your base
  • used in R&D in the Station and Galaxy trees, which provide permanent buffs such as increased mining rates and reduced building costs

Corrupted

corrupted data icon

Decoded

decoded data icon

Corrupted/Decoded Data

The Botany Bay is the Augment Space Mining/Survey Ship best for mining Corrupted and Encoded Data. You are then able to convert this Data Resource to Augment Credits for items in the Augment Faction Store:


  • Augment Reputation: points used to increase your Augment Faction Rep
  • Augment Officer Shards: used to level up Augment Officers
  • Recruitment Packs: these contain all kinds of Augment goodies
  • Common Plutonium: available after lvl 20
  • Uncommon Plutonium: available after lvl 24
  • Rare Plutonium: available after lvl 30, which is needed to upgrade the Botany Bay
image of mycelium spores

Mycelium Spores

Mycelium Spores are a key resource for the USS Discovery's unique Spore Drive, allowing it to perform instantaneous "Black Alert" jumps across the galaxy. Players mine and/or hunt for these fungal spores, process them in the Discovery's Refinery into Cultivated Mycelium, and use them to power the ship's special warp ability and to upgrade the vessel, tying into the lore from Star Trek: Discovery.

Essentially, Mycelium Spores are the fuel and currency for the USS Discovery's unique gameplay mechanics, bridging the in-game resource system with the show's core sci-fi concept.

Mycelium Spores can be mined from the following systems (sorted by Warp):


  • Babishta (23) - Warp: 17
  • Amagi (23) - Warp: 20
  • Arcadion (23) - Warp: 20
  • Esteria (23) - Warp: 20
  • Izanami (23) - Warp: 20
  • Jizo (23) - Warp: 20
  • Netron Alpha (23) - Warp: 20
  • Netron Omega (23) - Warp: 20
  • Salara (23) - Warp: 20
  • Tenzen-1029 (23) - Warp: 20
  • Cada-X (28) - Warp: 25
  • Dis (28) - Warp: 25
  • Nalomas (28) - Warp: 25
  • Risette (28) - Warp: 25
  • Sae (28) - Warp: 25

Raw Latty

image of raw latinum

Concentrated Latty

image of concentrated latinum

Latinum

Raw Latinum is mined and refined into Concentrated Latinum, which is then used for late-game progression, primarily to acquire Forbidden Tech (like Ferengi Whip components) and related upgrade materials, unlocking powerful ship modules, and as a key resource for the advanced D'Vor mining ship's progression and tasks within the Ferengi Faction, often alongside other rare resources.



Raw Latty

  • basic resource found in specific systems, particularly in the Neutral Zone, Faction Zones, and Borg Space
  • mined using ships like the D'Vor (Ferengi) in Latinum nodes
  • used in the refinery


Concentrated Latty

  • refined from Raw Latinum in your base's refinery
  • crafting fragments and upgrading Forbidden Tech modules, a major endgame goal
  • essential for tasks related to the Ferengi D'Vor mining ship's progression
  • used to create catalysts for specific ship components (like S31 Torpedo Pods)
  • can be converted into various shards and materials needed for high-level progression
image of isogen

Isogen

Isogen is crucial for Alliance Territory Capture, used to mine and refine into key components like Progenitor Alloy and Iso-Emulsion, and ultimately to join takeovers and activate services in the Origin Sector, with higher tiers unlocking in captured zones. It's a primary resource for Alliance progression, differentiating alliances in controlling territory and accessing advanced features.

Trellium-A

image of trellium a

Trellium-D

image of trellium d

Trellium A & D

Trellium-A and Trellium-D are valuable minerals from the Mirror Universe, mined from systems or dropped by hostiles; they're refined into Liquid Trellium-D, essential for upgrading Mirror Universe Officers (like Mirror Picard, Data) and purchasing unique items like Mirror Dust, Rift Keys, and Holodeck materials in the Mirror Universe Store. Trellium-D is especially important for ship upgrades, while raw Trellium-A and Trellium-D are refined into liquid forms for these specific uses.

  • Officer Upgrades: Liquid Trellium-D is crucial for leveling up your Mirror Universe Officers
  • Store Purchases: used to buy special items in the Mirror Universe Store, including Mirror Dust (for research), Rift Keys (to access deeper Mirror Universe areas), NX-01 Officer shards, and Holodeck materials
  • Ship Components: related forms like Omega Trellium are used to upgrade ships like the NSEA Protector

Σ-Dilithium

image of Σ-Dilithium

Σ-Parsteel

image of Σ-Parsteel

Σ-Tritanium

image of Σ-Tritanium

Σ-Dilithium

Sigma Dilithium (Σ-Dilithium) is a high-grade, end-game resource (Grade 6) used primarily for upgrading powerful ships, buildings, and research, especially as players progress to higher levels (61+) and need to refine raw materials or raid higher-level hostiles for these advanced materials. It's crucial for advanced progression, acting as a bottleneck resource, much like regular Dilithium is for early game, but for top-tier content.



Σ-Parsteel

Sigma Parsteel (Σ-Parsteel) is a crucial G6 resource needed for high-level activities, primarily upgrading ships, Stations, equipment, and acquired through G6 generators, raiding, or refining it from raw resources using specialiazed G6 refineries, and requiring G6 survey ships to mine it.



Σ-Tritanium

Sigma Tritanium (Σ-Tritanium) is a high-level, G6 resource essential for advanced ship upgrades, crafting, and technology, replacing standard Tritanium as players progress into G6 content, obtainable through G6 generators, refining raw Sigma resources, and raiding high-level systems. It's a crucial material for leveling up G6 ships, unlocking new faction tech, and completing endgame activities, often refined from standard materials or obtained via specific artifacts like Pike's Sextant.

Alliance Tournaments!

tng command

The Tournament consists of completing tasks and the point reward goes to the alliance's total to score vs other alliances from many servers. The top 35% of alliances are promoted to next league. The bottom 35% are relegated to previous league. The alliance store will remain open for 2 days after the end of the tournament.


Tasks:

  • complete a maximum of 3 per day. Any unfinished tasks at the end of tournament day are failed and your max is reset to 0/3
  • you can only have 1 active task at a time. Taking a task, not finishing, and taking another will fail the first task.
  • the task pool is common to entire alliance; refreshing or taking a task prevents others from taking it.
  • the armada tasks come in multiple versions:
    --Defeat FKR armada means you simply have to participate in the victory over a FKR faction armada
    --Spend FKR armada means you must be the one to spend the directives on that armada. Victory not required.
  • some tasks require spending $$ to complete. Obviously do not take if you do not want to spend.
tournament window

The tournament window looks similar to the image on the left. (Click/tap it to make it bigger) This is the list of tasks that you can do for points. Click/tap a task box to read it's description and rules that'll show up to the left. It is very important to read the description of the task you're interested in as the scoring is very specific and you don't want to accidentally fail a task by not being able to complete it. You can only have one active task at a time, so make sure to read the description before taking the task. Also, if you take a task and do not complete it by the end of the day, it will be failed and your max tasks for the next day will be reset to 0/3. So be careful when taking tasks and make sure you can complete them within the day!


tournament window

To start a task, select it, make sure you can do it, then click Start. You can only attempt 3 tasks per day. The top right of the window shows you how many you have completed.

tournament window

Once you have completed a task, click the "Collect" button to submit it for points. Make sure to click this button after completing the task, otherwise it will not count and you won't get the points for it!

tournament window

If there are no tasks that you can do, you can refresh the grid until you see one you can do. However, when you refresh the grid, it refreshes for the entire alliance, not just you, so be mindful of your alliance members when refreshing. We try to communicate in AC when refreshing the grid so that others can see the new tasks and take them if they want to.

PvP Finder

Using your keyboard or mouse, enter your Ops Level to see the MIN and MAX levels you can engage. Your Station can be attacked, and you can attack other Stations starting at Ops Lvl 15.

Current Level
--
Min Target
--
Max Target
--
Attackable Range:

Tips & Tricks

How To Stop a Tail

Territory Takeovers


image of a capture node

Territory Captures are centered around the Origin Sector, a region made up of zones (each containing one or more systems). Alliances compete for control of zones during scheduled Takeover windows. The Alliance with the highest score at the end of a takeover gains ownership of that zone. While your Alliance controls a zone, all members benefit from the services and bonuses tied to that territory.

*** TLDR; ***

  • If you are on a Capture Node before the timer starts, after the timer starts you must get off the node and hop back on or no extra points will be had
  • One ship per player per Capture Node - you can bring as many ships as you can but only one of which can be on a Capture Node - more than one of the same player's ship on a Capture Node will not incur more points and it actually prevents points that other members could be getting us
  • If your base is in a territory that you are taking over, no points will be had if your ships are docked; ships must be undocked to get points
  • If you are mining while in a territory that you are taking over, you will still get points


While level 15+ players can access the Origin Sector, ships must meet the warp range requirement to travel there. To reach the Origin Sector, players must:

  • Be level 15 or higher
  • Have ships with a warp range of at least 20
  • Be a member of an Alliance

Key Mechanics

  • PvP Combat: There are no level restrictions in the Origin Sector — any level player can engage another player
  • Visibility: Deep space visibility rules apply, meaning systems are revealed only when players are present

Scoring

  • Takeovers follow a weekly schedule for each zone
  • To participate, an Alliance (Commodore rank or higher) must join the takeover before scoring begins
  • Ships present in the zone: 1 point per ship per minute
  • Control of capture nodes: 4 total points (3 for node + 1 for presence)
  • In the final third of the takeover, Overdrive mode activates, tripling all points to encourage close finishes
  • If only one Alliance joins, they win automatically, even with zero points

Increase/Decrease FKR Rep


* Faction Survey ships give a "higher" negative hit to your reputation within that Faction than other ship types. If you have to engage Faction ships where you have a good rep or are trying to build a good rep, avoid targeting that Faction's Survey ships. Conversely, if you want to decrease your rep with a Faction faster, target their Survey ships.

image of ship scan
image of ship scan

Tourneys & Armadas


* CarMadas do not count towards FKR Tourney Tasks

Operations Levels Milestones



Rule of thumb: Level ALL Buildings, Weapons Platforms, Drydocks & Research before raising Ops to the next level.


The game kind of pushes you, hard, to level up Ops quickly but it is not benefical, at all. In fact, it can actually hinder your progress. For more detailed information about the many different Ops Levels, read this


  • Ops Lvl 05: You are now open to PvP attacks while mining
  • Ops Lvl 10: You are now open to PvP attacks on Warships and Surveys, from players as high as Ops Lvl 12
  • Ops Lvl 12: This is your last chance to transfer to another server. The transfer token becomes inactive @ Ops Lvl 13
  • Ops Lvl 13: You are stuck on whatever server you're on.


  • Ops Lvl 15: Your base can now be attacked. A 7 day peace shield activates when you reach this level. Use this time to max out your Weapons, Platforms & Drydocks. Peace shields drop when you attack another player. If you complete your Dailys, you will receive 24 hours worth of shields. After the initial shield drops, it is now your responsibility to stay shielded when not online. Shield or share!

  • Ops Lvl 18: Franklin & Botany Bay ships become available
  • Ops Lvl 19: Court of Q Trials Building becomes available
  • Ops Lvl 20: 3* or G3 refinery opens

  • Ops Lvl 23: Armada Control Center (ACC) research node opens, allowing access to construct the building. It takes 1000 tactical cores to complete the research. Once the ACC is built, you will be able to run Armadas!

  • Ops Lvl 25: While able to mine Isogen as soon as you can reach an Iso system, at Ops Lvl 25, you can now refine raw Isogen into Refined Isogen and Iso-Emulsion. Also, you'll be able to trade in Cardassian loot which is obtained from Cardassian Armadas, or "CarMadas". The Starbase and Territory Research Trees also become available

  • Ops Lvl 26: F/K/R ships unlock in the Faction Stores, dependent on your Faction Reputation
  • Ops Lvl 28: Rogue Faction Store opens
  • Ops Lvl 30: ACC 5-Seat Armadas, Sarcophagus Forge Buff, Voyager Refinery
  • Ops Lvl 31: Amalgam becomes available
  • Ops Lvl 35: Bajoran Faction & Defiant unlocked, Franklin-A available
  • Ops Lvl 37: Titan unlocked
  • Ops Lvl 38: Ex-Borg Faction unlocked, Cerritos unlocked
  • Ops Lvl 39: 4* refining (Common), ACC 6-Seat Armadas, Ascension to Ops Lvl 40 available every Friday
  • Ops Lvl 40: 4* refining (Uncommon)
  • Ops Lvl 41: 4* refining (Rare)

Alliance Reputation Levels


In Star Trek Fleet Command (STFC), Alliance Reputation, or Rep, is a personal measure of your standing within your current Alliance, distinct from Faction Rep. It is primarily used to unlock specific Starbase Research.

Key Mechanics of Alliance Rep:

  • Resets on Leave: Unlike Faction Rep, your Alliance Rep resets to zero if you leave or are kicked from your Alliance, even if you rejoin the same one later.
  • Earning Points: You earn Rep by destroying Cardassian Stations, defeating Cardassian Armadas, or completing specific Alliance-based tasks and bounties.
  • Starbase Research: Many late-game Starbase Research Nodes are gated behind specific Rep levels.

Alliance Rep Levels:

  • Neutral: The starting level for any new alliance member
  • Tolerated: The first positive progression level
  • Neighbor: Achieved by gaining further reputation points
  • Friendly: A standard positive tier
  • Favored: Unlocks higher-tier rewards and research capabilities
  • Consort: A mid-to-high standing level
  • Associate: Often required for advanced Starbase upgrades
  • Respected: A milestone that often acts as an initial "soft lock" for progress
  • Celebrated: Continued progression for active members
  • Admired: High-level standing for dedicated contributors
  • Esteemed: One of the upper tiers of reputation
  • Commended: Near-maximal standing before specialized elite tiers
  • Glorified: The standard peak for many long-term players

Swarms


image of swarm ships

Andvaris [15] Caldik [16] Altamid [17] Herias [18] Ezani [19] Beta Vordunn [20] Klaiz [22] Er’Yozun [24] Lahrel [24] Alpha Horunia [26]
Sayo [26] Ortek [28] Redmond [28] Fontaine [30] Von [30] Adelphi [32] Fyrsta [32] Dalogn [35] Araxian [37] Estar [37] Iusum [37]
Kiju [39] Uyik [39] Vahok [39] Huik [41] Siiequa [41] Miset [43] Nobeau [43] Begekou [44] Imada [44] Vugef [45] Hobu [46] Hedex [47]
Widis [48] Raxo [49] Beilum [50]

Elite Swarms (Acrocanth)
Ethent [52] K’Abath [54] Urid [56] Xaria [60]

G6 Rare Swarm Hordes
Vax [61] Quv Qeb [65]

Acquiring Stella


image of the Stella ship

When working to get the Stella, keep the following in mind:

  • Do not rush Rogue Rep. Avoid completing missions or tasks that push your Rogue Rep past Rank 1 (Lackey) to avoid losing access to getting the bps in the Rogue Faction store. Once you reach Rank 2 (Abettor) or higher, the option to purchase Stella bps with Rogue Credits disappears from the store.
  • Credits: You need 1,000 Rogue Credits to purchase the full set of bps. (10 bps per 100 Creds * 10).
  • Rep Increase: After you have your first Stella, you can increase your Rep freely.

Shield or Share


If a Station has a peace shield up, you will not be able to attack it or scan it until that shield comes down. Station shields can come down in one of two ways: either the timer on it runs out, or the player attacks another player or Station. Meaning: if you have a shield up on your Station and you attack another player (PvP) or attack another player's Station, your Station's shield will drop.

When you find an unshielded Station of a level that you can attack, click the Station and then click "scan". This will show you the power level as well as what loot you can get. All of a player's unvaulted Parsteel, Tritanium and Dilithium are up for grabs. A higher ratio of reward to opposition is preferred.

The power level of the Station and the attacking ship is not a 1:1 match. Usually, a relatively weaker ship can overwhelm a relatively stronger Station. Even if an attacking ship does not destroy a Station's defenses completely, it will usually weaken them, making the next attack more likely to succeed.

Attacking

When you attack a Station for the first time, regardless of whether you are successful or not, an automatic 10-minute Peace Shield pops into place and the Station owner (theoretically) gets a notification that they have been attacked. Position your other attack ships nearby for when the 10‐minute shield drops. Once it does, attack until the target's defenses (ships plus platform defenses) are destroyed. Once they are, move your Station as close to your target as possible and raid with whatever ships have the highest cargo hold. Keep in mind, when you attack the opponent's Station, your Station's shield drops.

Factions

fkr faction logo


When you reach Ops lvl 22, you gain access to the three, primary core Factions: Federation, Klingon, and Romulan. At this point, you can begin building Rep with each Faction through various activities. There are also additional Factions including: Augment, Outlaw, Bajoran, Rogue, Ex-Borg, The Terran Empire, and Section 31 or S31. These additional Factions operate under different game mechanics.

Rep with each Faction is measured in points and determines your standing, which ranges from Enemy to Prestige tiers. The three main Factions operate on a triangular relationship, meaning: gaining Rep with one Faction typically reduces your standing with the others.

There are 35 Rep Tiers. Below are the key thresholds but for a complete list, check out Rep Locks:

  • -2M/-500k: Lowest possible rep - Enemy
  • 10M/30M: First rep lock - Respected
  • 1B/1.1B: Second lock - Champion
  • 15B/15,000,000,500: Third lock - Legend
  • 500B/500,000,000,500: Fourth lock - Hero
  • 450T/450T: Fifth lock - Prestige VI



So, how do you increase your Rep with a Faction? I'm glad you asked!

  • Killing Hostile Ships: Destroying ships from opposing Factions grants Rep. Traders/Survey ships provide the highest Rep per kill
  • Completing Missions: Faction-specific missions award significant Rep points. Archiving missions and completing them strategically can accelerate progress
  • Daily Goals: Each Faction offers daily objectives that reward Rep
  • Faction Reputation Events: Spending resources in Daily Events provides Rep without losing any with other Factions
  • Armadas: Defeating Armadas is the only method to gain Rep without losing any with other Factions
  • Away Team Missions: Completing "Lead Expedition" Away Team missions grants Rep points
  • Borg Refinery: Provides additional Rep opportunities



Once you reach a Rep lock threshold, your standing cannot drop below that threshold. This allows you to shift focus to other Factions without losing progress. The first lock at 10 million is particularly crucial, as it enables dual faction or triple faction strategies.


federation logo

Federation Specific Details


  • Philosophy: "Ad Astra Per Aspera" (Through Hardships to the Stars)
  • Access: Available at Ops Level 22
  • Kill: Klingon and Romulan hostiles for positive Federation Rep
  • Complete: Federation missions and Daily Goals
  • Participate: in Federation Events


Federation Special Rewards

  • Ship Blueprints: Federation vessels including USS Intrepid and others
  • Faction Store: Unlocks at 500 Rep Points (Tier 3)
  • Protection: Entering Federation space with Rep below Tolerated spawns enemy hostiles
  • Recruit Tokens: Federation Officer Recruitment Tokens


klingon logo

Klingon Specific Details


  • Philosophy: Warrior culture focused on honor and combat
  • Access: Available at Ops Level 22
  • Destroy: Federation and Romulan ships
  • Complete: Klingon Missions and Daily Objectives
  • Participate: in Klingon-specific events


Klingon Special Rewards

  • Ship Blueprints: Klingon vessels including B'rel and other warships
  • Faction Store: Unlocks at 500 Rep points
  • Materials: Primarily crystal-based refined materials
  • Faction Credits: Used to purchase exclusive items
  • Protection: Similar hostile spawn mechanics for low Rep


romulan logo

Romulan Specific Details


  • Philosophy: "Jolan tru" - Subterfuge and Strategic Superiority
  • Access: Available at Ops Lvl 22
  • Eliminate: Federation and Klingon hostiles
  • Complete: Romulan Missions, Daily Goals, and Faction Events


Romulan Special Details


  • Ship Blueprints: Romulan vessels including stealth-focused ships
  • Faction Store: Unlocks at 500 Rep points
  • Materials: Primarily Ore-based refined materials
  • Strategic Advantages: Romulan ships often feature unique tactical capabilities



Special Factions: Augment, Outlaw, and Bajoran. These Factions operate differently from the core three:


  • No Rep locks exist
  • Rep cannot be lowered once gained
  • Progress is typically mission-driven or event-based
  • Offers unique ships and rewards not available through main Factions


Ship Blueprints Acquisition and Rewards


  • Faction Ships: The primary method for obtaining Faction ship blueprints is Faction Stores using Faction Credits. While rare drops can occur from killing specific hostiles (levels 28-34), relying solely on drops is inefficient for completing ships
  • Mission Rewards: Specific missions award blueprint sets
  • Event Rewards: Limited-time Events may offer complete ships or blueprint bundles
  • PVE Chest Drops: Hostiles levels 30-50 can drop blueprints for specific ships
  • Away Teams Store: Alternative blueprint source
  • Offers Tab: Real-money purchases available


Notable Faction Ships


  • Early Ships: Available through mission progression and Faction Stores at lower levels
  • Mid-Tier Ships (Level 26+): Requires significant Faction Rep and Credits
  • Advanced Ships (Level 32+): B'rel, USS Intrepid, Gladius require Shipyard Lvl 32
  • Specialty Ships: Vidar, Augur, and others may require specific Faction alignment


Strategic Considerations: Single vs. Dual vs. Triple Faction


  • Single Faction: Focus on one Faction until reaching desired locks. It's the simplest approach but limits access to other Factions' ships and resources
  • Dual Faction: Lock two Factions at 10M Rep, then work on the third. This provides access to two Faction Stores while maintaining the ability to grind hostiles from the third Faction for Events
  • Triple Faction: Lock all three Factions at 10M+ Rep. This maximizes daily rewards and Store access but requires careful management to prevent Rep loss during the grinding phase


Grinding Strategies


  • Optimal Hostile Targets: Traders/Survey ships provide the best reputation-to-effort ratio. Capital city systems (Sol, Romulus, Qo'noS) contain high-value targets
  • Crew Recommendations: Officers like Harry Kim and Ghalenar increase reputation gains, while Enterprise-E Picard and 5 of 11 improve loot
  • Daily Management: When focusing on one Faction, collect only that Faction's daily rewards to avoid losing progress with your target Faction
  • Faction Credits: Earned through Faction hunts, Daily Events, and killing hostiles. These are crucial for purchasing blueprints and materials from Faction Stores
  • Reputation Events: Daily spending events provide Rep without the usual penalties, making them valuable for balanced progression


Advanced Tips


  • Archive Missions: Save Faction Missions and complete them strategically when approaching lock thresholds
  • Borg Refinery: Utilize for additional Rep gains
  • Alliance Territory: Some zones offer Rep boosts for 950k Iso per week
  • Research: Certain research nodes provide Rep bonuses
  • Exocomps: Lvls 20 and 22 Syndicate Exocomps increase Rep gains



The Faction system in this game requires long-term planning and consistent effort. Reaching the first lock at 10M Rep typically takes several months of dedicated play, but provides permanent benefits that significantly enhance your gameplay experience. Good luck out there!

717 Territories

Map will update as territories are acquired

Hover over a territory to get its name

Ezla Hoobishan Temeri Tezera Vemira Abilakk Lenara Mak'ala Tholus Triss Aonad Barasa Burran Comst Ruhe Beku Ber'Tho Bimasa Brellan Zamaro Corva Crios Roshar Stilhe Thaylen Duportas Eldur Hrojost Nujord Nyrheimur Helvi Zhian Innlasn Tefkari Vantar Anzat Asiti Bolari Brijac Parturi Saldeti Adia Avansa Aylus Framtid Gelida Klefaski Kolava Otima Perim Qeyma Tazolka Thosz Tigan Tola

Infinite Incursions

The Infinite Incursions event features servers competing for supremacy. This highly collaborative event relies on the collective efforts of an entire server to achieve victory.

How Is Scoring Handled?


Scoring is primarily based on raiding bases and engaging in player-versus-player (PvP) combat. Success in these areas is crucial for enhancing your server's overall score.

  • Raid bases on the opposing server to help push your server's score higher.
  • Engage in PvP combat to contribute meaningful points during the event.
  • Coordinate with your server because collective performance decides the outcome.


Who Can Participate?


  • Infinite Incursions are open to players level 25 and above.
  • Special events leading up to them are open to players level 20 and above.
  • Special events that run alongside Infinite Incursions are limited to players level 25 and above.


How to Join


By spending 10 Incursion Conduits, you can invade an opposing server.

  • When invading, the game will try to place you in the same station slot you occupy on your home server.
  • If that slot is occupied, you will be placed in the next available slot in that system.
  • If all slots are filled, you may be placed in another location.


Prep, Timing, and Matchups


There are preparatory events such as the Incursion Prep: Building Bonds ALB. The schedule and matchups should also be announced days in advance so players can prepare accordingly. Several factors are considered when matching servers, including server age and population. The goal is for both servers to have close to equal strength.

Shielding Behavior


Shields usually work normally in systems level 19 and below. Their duration timers tick down as usual, shields are automatically applied after a station is attacked, and attacking another player removes any existing shields.

You can normally move between level 20+ and level 19 systems using Relocation Tokens, but the applicable shielding rules take effect as soon as the station enters a new zone.



  • During Incursions, all peace shields are suppressed in systems level 20 and above.
  • Shields are not lost when suppressed, but their duration timers continue decreasing.
  • PvP activity while a shield is suppressed will not make the shield disappear; it remains suppressed.
  • In systems level 20 and above, 10-minute shields do not automatically activate after a station is attacked.


How Long Does The Event Last?


Infinite Incursions lasts 24 hours. During that time, supporting events require players to shift back and forth between defending and invading.

Why Join?


In addition to individual rewards like officer shards and extra event currency, each server that wins the Incursion event receives a server-wide buff for one week for all players who participated in Infinite Incursions.

  • The buff will be either a build speed or research speed buff.
  • Its strength is based on the player's ops level.
  • It activates automatically as soon as it has been rewarded.


Special Items To Know

  • Incursion Coins (Type 1): given out through a free chest before the Incursion starts and used to acquire Incursions-exclusive Exocomp Consumables
  • Incursion Coins (Type 2): acquired during the Incursion event and used to purchase advanced items, including fleet commanders and ship shards, at the Event Store
  • Incursion Conduits: distributed through a free chest before the Incursion begins and required to complete a crossover to the rival server
  • Incursion Trophies: earned by winning servers along with the server-wide Exocomp Consumable and used to purchase exclusive items at the Event Store
  • Subspace Relay Keys: distributed for free during Infinite Incursions and used to build the Subspace Relay if you have not built it yet
  • Subspace Relay Upgrade: obtained through various means, including the Event Store and Incursion rewards, and used to upgrade your Subspace Relay

The data below is updated about every four hours. Data may not be 100% accurate due to, well, Scopely.

[BORG] ROSTER
Owner Level Rank Power Max Power Power Destroyed RSS Collected Arena Rating Assess. Rank Alliance Helps RSS Mined PvE Destroyed PvP Damage PvE Damage Kill:Death PvP Destroyed Battle Rating Missions Completed RSS Contrib ISO Contrib Global Rank Regional Rank Server Rank Alliance Rank Level Rank Joined Alliance
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